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Breaking News!
  • DoS: BREAKING NEWS! The North, the South, no one is left unscathed in the recent masscare of people on both sides of the river. The main targets confirmed to of been people in positions of power, more info inside.
  • DoS: BREAKING NEWS! Emergency Broadcast all over the world. The Chromeria, and the Sa'Kage are once again at WAR after a failed stalemate and peace of seven years that began in 2010 and was centralized in 2012, five years ago.
  • DoS: It's World War between Chromeria and Sa'kage as Axelle Marovich takes command of the Sa'Kage. She is seen executing her predecessor Julian Silverlin on international television. But was it really him?
  • The killings have seem to stop, for now. But people are in a world wide panic, skirmishes have begun in the thousands all over the world. Leaving millions injured, thousands killed. Businesses are collapsing...
  • On all accounts, hundreds of people including the Blackguard themselves are under scrutiny for how any of this has happened...Spectrum overwhelmed by the public's desperate questions of what to do now, how to protect themselves.
  • In the wake of War how are the Prism, and Green going to juggle their relationship now? Is Paradise going to be lost elsewhere?
  • Artistry in Lochstone seems to be on the climb as more, and more artists pull themselves out of the woodwork.
  • Rumor has it, something strange is whispering inside of the Unseelie Sithen. Is it true that Awakened are weaker than Some? Can King Pyre keep his Kingdom together?
  • People are asking, curious, what side of the War are the Fatum going to fall on? Is the Sa'Kage going to enforce the Unseelie on their side? Seelie on the Chromeria's?
  • The Orange seems fit to burst, the baby should be coming soon and still no answers about who the daddy is or whether or not it's going to have a mommy and daddy or two mommies or a bunch of each!
  • There appears to be a rise in people turning to the fata drug Amaranth, seeking salvation, pleasure, escape. The rumors fly that people are trying to overdose on it.
  • There is a rise in Shifters in Lochstones, reports say as is a body count of those possibly afflicted by Meisters. Are they apart of the new Shinga's army that so effortlessly took out positions of power on both sides?

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 The Sa'Kage, The Shadow's Regime
the mermaid
money to spend
Time Zone: EST
Jun 12 2015, 12:04 AM
Life in the Slums
The 'Slums' refer to any territory owned or operated by the Sa'Kage and the Guilds under the Sa'Kage's tutelage. It's okay for a citizen of the Slums to refer to their home as 'the Slums' but it is considered rude for anyone outside of that operating territory to refer to it as such. While those who live in the shadows are aware of how they live, they don't particularly enjoy other 'high class' citizens rubbing it in their faces.
The Sa'Kage, the Shadow
The Sa'Kage is a term used to describe the ten-person council that runs the Slums locally in Lochstone as well as a successful international crime ring. Their main headquarters is in Lochstone, Washington. This crime council is made up of ten members, none of which are all known to a single person. The most powerful member is called the Shinga, and their identity typically remains secret to even the highest ranking officials of the crime syndicate. Even some of the Sa'Kage council are not aware of the real identity of the Shinga. The other nine members of the Sa'Kage are typically head of Guilds around Lochstone. While all nine of the Guild-heads exist IC, only two Guilds are active on site at the moment: Black Dragon Guild and West Specter Guild.

Feel like designing a Guild? Feel free to submit it to Delphi!

Guilds would be more closely associated in terminology to a gang. The reason they are called Guilds is because, unlike gangs, they work together yet separately in this world. The reason the Sa'Kage is so successful is because they have divided the territory of crime into various houses. While some of them overlap, there is a clear distinct area of operation for each Guild in whatever town or city they crop up in. It has made the Sa'Kage a family. Every Guild tends to have their own headquarters, a place for many of the 'members' to live should they not have their own place. Typically these 'living quarters' is the floor with whatever belongings the individual brings in themselves. No one ever said the accommodations were swanky. For more information regarding the many joinable guilds and their crime specialties, please see the Guilds Page.

Sa'Kage Terminology
Sa'Kage The crime syndicate organization that controls many major sectors of crime throughout Lochstone and various nations. They are ten in number, the Shinga and the nine local leaders of Lochstone Guilds.

The leader of the Sa'Kage.

The Talent
The supernatural ability to wield natural forces/magic in this world of luxin drafters.

Magus and Maja
Men who can wield the Talent are dubbed Magus, Magi in its plural. Women who can wield the Talent are dubbed Maja, Magae in its plural. The exception to this is Wetboy.

A highly trained hired assassin who can wield the Talent. Both male and female are referred to as 'wetboy'.

Wetboys don't have targets, they have 'deaders.' Because 'target' gives the illusion that the wetboy will miss... wetboys don't miss.

The Talent
The 'Talent' is an alternate form of magic in this universe. It is more of a baser, natural occurrence of magic. The Talented tend to draw from the elements of the universe, different than chromats who draw their magic from light and color. Most of the Talented associate their magic with a filling well inside of them. In the novels this has a glorified term and mechanism, we won't be using it here as it can be daunting. Most Talented envision the well completely full before they can do their magic, and once it empties they have lost that connection until it is 'full' again.

A lot like drafters, the amount of magic a Talented can draw from their well depends on each individual Talented. We have provided a table below of some parameters. Talented have various constraints on how long they can 'pull' from their 'well' before they are 'out of magic'. Below you will find an AVERAGE of parameters that we have set up for information sake. You are not explicitly bound by these parameters, but don't stray crazy above/outside of these parameters.

For example, it is perfectly acceptable to have a Talented with a 'large well' be able to do magic 5+ hours straight, but require a 72 hour refill time before they can draw from their well again (notice how both size of well and refill time are above the suggested capacity). It would not be acceptable for a drafter with a 'large well' to be able to 'pull' for 8+ hours straight with a refill time of 12 hours. Give yourself room to grow as a character. If I were personally to make a Talented, I might enjoy having a terrible Talented that experience has done squat for: for example, the well is empty an hour in and takes 24 hours to replenish.

Don't be afraid to mess with these parameters a bit, these aren't to limit you, it's to give you a guide. If we have a huge problem with any of the parameters you want during character creation we will discuss it! No worries!

Well Size Time Till Empty Recovery
Large 3-4 hrs straight use 24-48+
Medium 1-3 hrs straight use 8-24+
Small 30 minutes - 1 hr straight use 8+

Well Information Edited: 08/08/2015, for clarification and suggestions.

The Talented
Most mages learn their craft by simple practice. Since mages are in competition with each other to earn a little cash with the Sa'Kage, the better they are at their craft the more often they get hired. Sharing that information isn't beneficial to them. There have been infrequent mentors, so it's not impossible. Good luck, little mage.

In the case of Wetboys, the only way to learn how to be a Wetboy is from a Wetboy. However, for all Talented, there is no method of determining the kind of Talented a person is--it's just natural--and for wetboys this is almost impossible to tell. The methods for determine a Wetboy Talented are rather... well... imperfect. An existing Wetboy will take on an apprentice they believe, somehow, has potential. During training, some training requires Talent--ex: resistance to certain Talent-generated toxins their mentor produces--if the apprentice wetboy has no Talent to access, they don't survive the training. They die. The mentor starts over. The end. We didn't say anyone here was smart, haha.

All Talented swear a magical contractual binding oath to the Shinga. While it is tradition these days, not magically oathing the Shinga upon entry into the city (if you're staying) entreaties a contract on the invading Talented's head. A million to the victor. plus free use of Guild businesses. Furthermore, all Talented are controlled like pawns by the Sa'Kage, but they are considered a higher class of individuals (more valuable), so they are treated nicer.

Red Magus/Maja
Green Magus/Maja
Red Magus/Maja utilize the element of fire in their magics, literal and just the destructive nature of the element itself (they say Red Magus/Maja can decay some kinds of organic matter). Their expertise in the element varies with experience and the size of their 'well.' Many mages can summon a varying amount of fire, from the small candle to the destructive massive fireball. The mages tend to embody the element in which they call, so most Red mages tend to have short tempers and large egos. Feisty. Green Magus/Maja utilize the element of earth in their magics, literal and just the healing nature of the element itself (they say Green Magus/Maja can heal some of the most grievous wounds). Their expertise in the element varies with experience and the size of their 'well.' Many mages can summon a varying amount of earth, from the growing/nurturing of a small plant to small earthquakes. The mages tend to embody the element in which they call, so most Green mages tend to have calming effects on others and are generally perpetually happy, even in the darkest times.
Blue Magus/Maja
Blue Magus/Maja utilize the element of water in their magics, literal and just the forming nature of the element itself (they say Blue Magus/Maja can create something out of nothing, even if only temporarily). Their expertise in the element varies with experience and the size of their 'well.' Many mages can summon a varying amount of water, from small puddles to fully functioning elementals. The mages tend to embody the element in which they call, so most Blue mages tend to to be eager and ever moving. The best way to describe a 'wetboy' is to define them as an assassin. The only issue with that, is that wetboys are infinitely better at it and tend to use their special brand of the Talent to do their job. They do not encompass one overarching element of nature. Their specialty in the Talent is closer to deception magic. It's subtle. Blending in with shadows, magically forcing targets/deaders to look away from them, in some cases poison. In order to classify wetboys as an embodiment of nature, people have used the excuse that Wetboy Talent is 'Spirit' Talent. Their version of the Talent offers them enhancements physically and mentally. They can generally think several steps ahead of a target, use the Talent for invisibility or whatever their imagination can produce. Wetboys have been known to specialize in traps, poisons, toxins and whatnot. They tend to be loners. One wetboy typically takes on one apprentice as they grow older but making it to a place of age to take an apprentice seems to be a trying endeavor. As a result, rumor has it that wetboys are a dying breed. But are they really?

Many children, and their parents, are unaware of the fact that they have this form of Talent because of how subtle it is. They don't deliberately tend to access the well until they've been trained to do so by their mentor during apprenticeship. Apprentices are taken by wetboys because the wetboy believes the apprentice has the Talent to be a wetboy, this is not always reliable, some apprentices die during training because Talent is required

Light Blue Magus/Maja
Light Blue Magus/Maja utilize the element of ice in their magics, literal and just the changing of matter in nature of the element itself. Light Blue Magus/Maja are known to also be able to solidify matter surrounding them, such as making an invisible wall of collected-solid wall, etc. Their expertise in the element varies with experience and the size of their 'well.' Many mages can summon a varying amount of ice, from small existence of frost to ice spikes and solidified matter. Mages tend to embody the element in which they call, so most Light Blue mages tend to to be solid and unbudging.
White Magus/Maja
White Magus/ Maja utilize the element of air in their magics from the literal light breeze to a wind storm. To the metaphysical power in the mind. Those that specialize in the literal part of the magic can control the air around themselves and others. Depending on well size they summon different amounts of wind at a time, but they are never away from their element. Lucky them. On the metaphysical side they are intellects that inspire, and bring out the imagination in themselves and others. It is ideas, knowledge, dreams and wishes. Most air users are wise in general and a bit standoffish. They like to stay back and learn all they can.
Thank you for reading!
Frequently Asked Questions
  1. Can you explain Talent a little more?
      In this world, there are two kinds of magic. There are the Talented, and the Drafters.

      Talented are more natural in nature. They typically correspond to an earthly element. There are currently four kinds of Talented, three of them are considered 'mages.' The 'mages' are Green (Earth) , Blue (Water) and Red (Fire) (though these 'elements' are extremely basic definitions, there is more detail on site about them). The fourth kind of Talented doesn't encompass an element, general populace doesn't know how to classify it other than Talented so they've taken to calling it Spirit magic (though through plots on site I have plans to reveal that it's not actually Spirit magic). This magic is utilized by wetboys, and wetboys only. It is, ultimately, deception magic. It is a natural affinity for sneaky and lowlife behavior. Their magic can force others to subconsciously look away from the wetboy, deter them from seeing him/her. The Talent can make the wetboy literally undetectable, literally invisible. Or make it so that his footsteps go unheard. Some wetboys can generate magic poison to coat their weapons, others can generate magical traps. Not all wetboys can do all of what I just said with precision (or even at all, depends on Talent of the wetboy).

  2. Okay, so it's used by wetboys, how do they know they're 'spirit Talented'?
      The easy answer to this is they don't. Because of the nature of wetboy Talent, it tends to be a hidden thing. Young 'spirit' Talented don't know they're forcing people to look away from them, or know that they are invisible. Some wetboys can sense this kind of Talent in others, this is how adult wetboys take on apprentices, by identifying 'something' in them that informs them that they would be a good apprentice. However, this 'feeling' is not always accurate--as magic doesn't always tend to be--and apprentices can die during training. Training for a wetboy is grueling, difficult, deadly. Apprentices are exposed to other Talented, traps, poison, anything the Mentor wants to put them through. Without Talent, it's very unlikely an apprentice will live through it, and most don't if they do not have the Talent. Those that live, 99% of the time have the 'spirit' wetboy Talent.

  3. All Talented oath to the Shinga, are their children automatically oathed?
      No, they are not. Not all children of Talented are born Talented. As a result, a known Talented child will be oathed to the Shinga when they are capable. This will likely be around the undoubted confirmation of power, so maybe early-mid teens? We also imagine that the Shinga has methods of magically scouting for unoathed Talent users which gives some plot-incentive for Talented in Northern Lochstone territory.

    Have something to add or adjust?
    The information here is not exhaustive, this is bare bones information to get you started in this world. If you have suggestions to add to the Slums/Sa'Kage or information regarding the Talent you'd want explained/detailed, or you'd like something removed, Delphi is very willing to try and make Black Prism as accessible as possible. Just ask!

This post has been edited by Delphi: Oct 29 2016, 11:10 AM
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