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Breaking News!
  • DoS: BREAKING NEWS! The North, the South, no one is left unscathed in the recent masscare of people on both sides of the river. The main targets confirmed to of been people in positions of power, more info inside.
  • DoS: BREAKING NEWS! Emergency Broadcast all over the world. The Chromeria, and the Sa'Kage are once again at WAR after a failed stalemate and peace of seven years that began in 2010 and was centralized in 2012, five years ago.
  • DoS: It's World War between Chromeria and Sa'kage as Axelle Marovich takes command of the Sa'Kage. She is seen executing her predecessor Julian Silverlin on international television. But was it really him?
  • The killings have seem to stop, for now. But people are in a world wide panic, skirmishes have begun in the thousands all over the world. Leaving millions injured, thousands killed. Businesses are collapsing...
  • On all accounts, hundreds of people including the Blackguard themselves are under scrutiny for how any of this has happened...Spectrum overwhelmed by the public's desperate questions of what to do now, how to protect themselves.
  • In the wake of War how are the Prism, and Green going to juggle their relationship now? Is Paradise going to be lost elsewhere?
  • Artistry in Lochstone seems to be on the climb as more, and more artists pull themselves out of the woodwork.
  • Rumor has it, something strange is whispering inside of the Unseelie Sithen. Is it true that Awakened are weaker than Some? Can King Pyre keep his Kingdom together?
  • People are asking, curious, what side of the War are the Fatum going to fall on? Is the Sa'Kage going to enforce the Unseelie on their side? Seelie on the Chromeria's?
  • The Orange seems fit to burst, the baby should be coming soon and still no answers about who the daddy is or whether or not it's going to have a mommy and daddy or two mommies or a bunch of each!
  • There appears to be a rise in people turning to the fata drug Amaranth, seeking salvation, pleasure, escape. The rumors fly that people are trying to overdose on it.
  • There is a rise in Shifters in Lochstones, reports say as is a body count of those possibly afflicted by Meisters. Are they apart of the new Shinga's army that so effortlessly took out positions of power on both sides?

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 Drafters, Chromaturgy and the Chromeria
the mermaid
money to spend
Time Zone: EST
Jun 10 2015, 11:52 PM
Chromaturgy and You
The term 'Chromeria' has two definitions. It references the overarching power that controls Northern Lochstone and is also the name of the drafter school that teaches Chromaturgy. This is because the tribunal that controls the school also controls the Northern territory. The tribunal is made up of eleven members, one for each known color of usable luxin, plus the Prism. Though some of these seats are left unfilled or inappropriately filled as it is customary to sit in the seat of the Spectrum, the drafter must be able to draft the the color for which they sit. Black, White and Paryl are such seats that are either filled out of necessity or left empty as they are either mythical or very rare.
The School, the Chromeria
The school, Chromeria, is treated very similarly to standard American private schools (though typically extended in length) with the added benefit of teaching the art of Chromaturgy, or the manipulation of luxin. Luxin is a physical substance manifested by a person in correlation to a color. Each color has its own benefits, weaknesses and characteristics and someone who can manifest these substances is called a drafter. A drafter can only produce luxin using colors in their environment, many drafters get around this issue by wearing glasses with colored lenses.

All suspected drafters worldwide are interviewed by ranking officials of the Chromeria (or other Chromaturgy schools, though the Chromeria is the elite) to determine the potential of the drafter.

Upon arrival to the Chromeria, any recruited potential drafter is then subjected to an initial test the first day on the island. Every student must withstand this trial to enter into the Chromeria officially. This trial has been described as hell, and that's describing it kindly. Some students have dropped out of the program completely because of it, returning to their lives as normal people or some have escaped into the Slums. The trial is a test meant to determine what colors, and at what strength, the suspected drafter is able to wield (as to place them into appropriate drafting classes). Because, yes, remedial drafting classes are most definitely a thing.

Interviewers of applying students do not have the direct ability to determine the potential of a student, there is not a luxin associated with this ability, or no one has found use of a luxin to do this. Though this is not common knowledge of those outside of the Chromeria. That is the actual purpose of the Trial. Instead, chromatic interviewers typically are sent to determine the benefit of taking on the student. Is their family connected in some fashion to government officials? Will training that particular child have any benefit to the Chromeria? While not all interviewers behave as such--since the Chromeria couldn't afford their pristine reputation solely on the word of government diplomats--this method is the tried and true method of recruiting 'pure blood.' Most other students are there on scholarships or sponsorships.

Sponsorships are common. They are a gamble and essentially turn the student into a life-long servant after completing the Chromeria unless the sponsored student can gain enough influence within the ranks to purchase back their own debt. As sponsors tend to pay for everything, including education, food, lodging and supplies, this is most often an impossible task. Sponsored students tend to return to their sponsor to perform duties for them as a drafter. It is not uncommon practice for a sponsor to be unhappy with their students progress and sell their contract to someone with less... morals. Essentially, sponsorships are legalized slaves and the rich horde their contracts like trading cards, though no one but the Sa'Kage would describe this behavior in this fashion (except maybe the indebted student). They're doing them a faaavorrr... really.

the Spectrum, the Chromatic Council
The Chromatic Council is also most commonly called the Spectrum. Each one of the seats on the council represents one of the colors of the Spectrum. The seats are: Prism, White, Superviolet, Blue, Green, Yellow, Orange, Sub-Red, Red, Blackl. It is common vernacular to refer to these ranks by the color, for example: "the Red" not "a Red." The Spectrum makes all the rules regarding drafters, drafter businesses, international outreach, student curriculum and war against the Sa'Kage. They are elite drafters that have petitioned and stabbed their way onto the Council. The only exception to this is the Prism, as there are very few in existence at one time, this seat is given to the easiest accessible Prism automatically regardless of experience or merit.
Elite drafters that would not make good puppets in the government system, or give Chromeria any direct benefit outside of standard employment, are combat-trained in a special program. Blackguards are produced in this program. Blackguards are the most elite military force in the world made entirely from drafters and trained with the highest grade weapons that the Chromeria can purchase. These elite weapons--in tandem with chromaturgy--rival that of the most technologically advanced military powers worldwide. Blackguards serve and protect the Chromeria (or dedicated Chromaturgy) exclusively, but they have been suspected to be sold to various governments as hired mercenaries to give any war that special edge.

Various levels (and ages) of students in training are treated as semi-official Blackguards and are assigned to protecting members of the Spectrum. This is typically a punishment as it is very boring to sit outside the quarters of the Red for hours on end doing nothing.

Regardless of age, Blackguard training is brutal and violent. Trainees are meant to physically combat each other during training, this means bloodshed. Weak trainees will be bumped from the program. Occasionally instructors are unfair and deliberately brutal, but this is considered custom and a part of the training program. Most Blackguards are volunteers or sponsored students looking to purchase their way out of their sponsorship, if a sponsored student completes the program successfully and becomes a Blackguard the Chromeria will purchase their sponsorship contract from whomever owns them.

Chromatic Terminology
Spectrum Capitalized 'Spectrum' refers to the Council of the Chromeria that runs it with the Prism. There is one seat to represent each color on the lowercase 'spectrum' with the addition of Black, White and Paryl. Lowercase 'spectrum' refers to the colors of luxin that have been known to be produced.

DrafterA person who is able to draw power from color in combination with light from their environment. A drafter cannot typically draft at night as they require immediate light refracting to absorb the colors they wield.

The substance created by drafters using the light and color they absorb.

SuperchromatA drafter who has acute vision in correlation to their color. Someone who can see every single minute change in the color, this is beneficial and rare. It is beneficial because poorly drafted colors can result in very unstable luxin, having a keen eye can produce good luxin.

Elite military force trained, employed, and used by the Chromeria for protection and money.

Color Sickness
A temporary illness that all drafters are affected by after an extended amount of time manifesting luxin. Time spent 'sick' varies between drafters.

Types of Drafters
For All Chromats
After a while, the color a drafter is able to produce manifests in various ways in the eye the more luxin is drafted throughout the lifetime of the drafter. Most frequently this manifestation occurs as a brightly colored ring around the iris in the color of luxin the drafter produces, but other patterns have been documented. With use of a drafters abilities, this ring becomes larger and larger until it fills the entire iris and will eventually break and subsequently the escaped luxin will spread into the whites of the eye. The act of breaking this circle (or really any color pattern in the eye) is coined Breaking the Halo. It is called this because the breaking of the luxin appears as if the circular iris has been shattered like broken glass. Once broken, it cannot be undone. Drafters who have broken the Halo are considered Color Wights.

Additionally, if a drafter drafts for too long, they start to feel ill. This is called color sickness and has a varying persistence from drafter to drafter. Some drafters recover within 24 hours, other drafters take a little longer. Color sickness is a physical illness, think of it like a migraine, any light and color and movement will make the drafter physically nauseous. It basically leaves the drafter incapacitated.

A lot like Talented, drafters have various time constraints on how long they can draft before color sickness sets in. Below you fill find an AVERAGE of parameters that we have set up for information sake. You are not explicitly bound by these parameters, but don't stray crazy above/outside of these parameters. For example, it would be acceptable to have a master drafter of his color able to draft for 5+ hours straight, but require 72 hours rest if he hits color sickness (notice how both color sickness AND drafting ability are over the 'capacity') it would not be acceptable for an experienced drafter to be able to draft for 8+ hours straight and only be sick for 12 hours. Give yourself room to grow as a character. If I were to make a drafter, I might enjoy having a terrible drafter that experience has done squat for: color sickness sets in at one hour and it takes nineteen hours for them to recover.

Don't be afraid to mess with these parameters a bit, these aren't to limit you, it's to give you a guide. If we have a huge problem with any of the parameters you want during character creation we will discuss it! No worries!

Drafter Experience Color Sickness Recovery
Master 3-4 hrs straight use 24-48+
Experienced 1-3 hrs straight use 8-24+
Novice/Student 30 minutes - 1 hr straight use 8+

Drafter Ability/Color Sickness/Time Edited: 08/08/2015, for clarification and suggestions.

A monochrome is any drafter who has the ability to produce only one color of luxin on the color spectrum. Their expertise, like every other drafter, varies with how well they can see their color. The better a monochrome is at seeing and differentiating their color, the better their luxin production. As a result, many drafters who are not perfect at seeing their color--or who just need a little help--often wear colored-lens glasses. A bichrome is any drafter who has the ability to produce two colors of luxin on the color spectrum. Expertise on the color continues to vary, and bichromes also have the habit of wearing colored-lens glasses, or carrying around multiple pairs or bifocals. A person can only be considered a bichrome if they can produce the full spectrum of that color. For example, a drafter that can draft Green, Blue and most of Sub-Red would still be considered a Bichrome since they cannot produce the whole color.
Color Wight
A polychrome is any drafter who has the ability to produce three to six colors of luxin on the color spectrum. Their expertise, like every other drafter, varies with how well they can see their color. The better a polychrome is at seeing and differentiating their color, the better their luxin production. However, it is typical that the more colors a drafter can see and produce, the less expertise they have in actually producing it. A polychrome that can produce luxin outside of three colors is extremely rare. Only a Prism, the head of a Spectrum, can produce all colors of Luxin--and even he or she cannot historically produce Black or White. Trigger Warning
A Color Wight is a drafter of any color or type that has broken the Halo. The escaped luxin ultimately drives the Color Wight insane, as a result most of those who come close to or have broken the Halo voluntarily participate in 'the Sending.' The Sending is an annual ritual and rite performed by the Prism, it is essentially assisted suicide. It is not often that a drafter can hide the fact they've become a Color Wight, but there have been some reported. A Color Wight who descends into the madness (one who does not commit to the Sending) tends to take on attributes of the color they produced as a drafter, sometimes completely replacing body parts with sealed luxin if applicable. Otherwise they take on permanent personality traits of their colors (see Luxin below for more information).

It is not suggested that a player start as a Color Wight. Color Wights during battle are typically killed on sight to protect the majority of people and it would be expected for a known, new, Color Wight to participate in the Sending once that arrives in the current year. While we don't want to discourage you, Color Wights culturally tend to be scorned upon as monsters without control, even in their former years (because then they wouldn't be Color Wights, duh) and are generally unwelcome in the Chromeria. This is not to say they wouldn't be welcome in the Slums, Sa'Kage territory. >>

The Spectrum
So you want to be a drafter?
Now that you've learned about the type of drafters there are, now you can see what type of luxin each kind of drafter produces. Each of the standard colors of the spectrum have different physical properties and abilities. Mood Effects depend on the drafter in question, some mood effects are permanent where others are temporary while drafting. This is entirely up to the player.

Players are encouraged to explore their luxin within the parameters set by the colors, you're really only limited by your own imagination on how your drafter's luxin is used.

Click the image for a larger link/representation
The color superviolet is the hardest, and most subtle, of the normal spectrum to see as it is on one of the furthest ends of the visible spectrum. Most superviolet chromats have to concentrate to even see it themselves (wearing special glasses and learning to dilate their own pupils helps). To other chromats and regular citizens, it's entirely invisible.

Physical Properties
Completely invisible, but solid in touch. Not as durable as blue or green.

Mood Effect
Active users of superviolet have been described as stoic, unwelcoming, harsh, and realistic. Mood effects tend to effect the drafter themselves but the effect has been known to impose on a subject if that is the drafters intent.

Typical Uses
Cryptography, invisible walls, elaborate traps, invisible markings.

The color blue is very durable and smooth. Drafting the color blue dabbles a little into the upper-level of the superviolet spectrum and the lower-level of green, resulting in impure luxin that is not frequently used. It is very visible to everyone, as its wavelength falls on the visible spectrum easily.

Physical Properties
Visible, hard, incredibly durable, smooth and cool to the touch.

Mood Effect
Actively using Blue drafters have been described as calm, wise, rational and curious. Most Blue drafters take pride in rules and regulations.

Typical Uses
Diplomatic and rational counsel. Large structures, including buildings. Creation of personal weapons and armor, including projectiles.

The color green is puddy-like in physical property, it is bouncy and flexible. Highly manipulable. Green is visible on the color spectrum and can easily be seen by everyone. Green drafters can dabble in the upper end of blue and the lower end of yellow, but this typically results in unstable and temporary luxin so it is not frequently used.

Physical Properties
Varies in thickness, but is typically springy/bouncy and highly flexible. Enough Green luxin can be fairly durable, durable enough for small structures... like a SLIDE!

Mood Effect
Actively drafting Green chromats are considered wild and free in nature. They don't tend to follow rules, regulations or orders well, not out of any sort of disrespect they just tend not to notice or remember while drafting.

Typical Uses
Green luxin is among the most versatile in uses. It's really only limited by the drafters imagination. Some drafters have been known to craft armor, projectiles, shields, curtains, really anything.

Yellow luxin also falls on the visible spectrum. It is most often produced as a liquid. Yellow drafters have been known to dabble in the upper levels of green and lower levels of orange. Though for other drafters these are typically unstable, yellow itself tends to be unstable--unless perfect--so stability doesn't tend to matter to Yellow drafters.

Physical Properties
Typically, Yellow luxin is liquid. If a Yellow Drafter is able to see and draw perfect yellow luxin, it will be very solid. So solid it rivals even Blue luxin. Nearly unbreakable. However, perfect yellow is very difficult to craft. Even drafters considered masters of yellow tend to have a hard time drafting perfectly. Yellow luxin tends to be an amplifier, it releases its power back into the atmosphere quickly or helps other colors of luxin and their effect.

Mood Effect
Actively drafting Yellow chromats tend to be perfectly in-tune to their emotions. They achieve a level of situational clarity that no other drafter can achieve. They tend to be intellectuals, and most often, teachers.

Typical Uses
Yellow luxin extends the life and effectiveness of other luxin colors. It is an amplifier. It can be flammable and is often used in torches or fires that require extended length of burning. Intentionally drafted, highly unstable, yellow luxin can be used to ignite deliberate flames (such as a match or other explosives) as it releases its energy very quickly. Drafted perfectly, yellow luxin has been known to be even more sturdy than blue. It has been attempted to craft structurally sound buildings out of yellow luxin, only a few buildings have been seen using it.

Orange luxin is a viscous and heavy liquid. Orange drafters have the ability to dabble in upper levels of yellow and lower levels of red. As yellow tends to naturally draft with instability, it is common practice for Orange drafters to produce upper-level yellow luxin. An unstable red is highly dangerous, as a result Orange drafters don't typically attempt to draft lower levels of red unless they're going for highly combustible and dangerous luxin.

Physical Properties
Thick, heavy liquid. Highly slick.

Mood Effect
Actively drafting Orange chromats are known to exhibit artistic traits. They understand other people's emotions and can think outside of the box in understanding other people's motivations. They typically are able to use this information against enemies, to either impress or impede--whichever suits them. They have been known as manipulators.

Typical Uses
Lubrication for heavy machinery. Production of slip-traps. Some orange drafters have the ability to create hexes associated with altering emotions/manipulation.

Red luxin is sticky and gooey. Red drafters are able to reach the upper levels of orange and the lower levels of sub-red. While not being able to draft decent enough sub-red themselves, it is commonplace to find a Red and a Sub-Red working together in tandem to create extremely potent explosives. Red is among the hardest to work with as it is highly volatile and just practicing drafting it is dangerous. As a result, most Reds are cautious about dabbling in adjacent colors they cannot completely draft (for example, a Red would not typically dabble in Orange unless they can draft the entire color).

Physical Properties
Sticky. Gooey. Extremely flammable, very volatile, very fragile.

Mood Effects
Actively drafting Red chromats have been known to be hot-tempered and volatile much like the luxin they draft. They tend to be impulsive and destructive. As quick as they are to love is just as quick as they are to self-sabotage.

Typical Uses
Many Red drafters become experts in machinery or are friends with Sub-Reds in order to craft excellent bombs. Flame traps. Fireworks. Mastering the art of drafting Red could be considered a form of pyrokinesis.

Sub-Red, like Superviolet, lies just outside the visible spectrum of luxin. As a result, Sub-Red tends to be invisible to all of those except for Sub-Red drafters, and in some cases Paryl drafters. Sub-Red is effectively heat and the drafting or manipulation of it. Sub-Red, like a few other colors on the spectrum, requires dilation of the eye.

Physical Properties Sub-Red exists in all forms (gas, liquid, solid), though is typically invisible. Sub-Red solid has been known to case around Sub-Red/Red liquid to create 'flame crystals.' Flame crystals are essentially bombs, exposure to air causes combustion.

Mood Effects
Sub-Red drafters tend to be highly emotional, primal beings. Most of their decisions while drafting would be considered emotional.

Typical Uses
Working in tandem with a Red drafter to make bombs. Sub-Red liquid has been known to protect against flame.

Paryl is among the most underrated forms of luxin. Most drafters don't believe it even exists, or don't believe in its usefulness. Paryl is only seen by drafters if they dilate their pupils to the maximum extent. Some witnesses say Paryl drafters can dilate their eyes wider than the iris itself. The nature of luxin is that a drafter uses light and its reflection in the visible spectrum to generate luxin, widening of the pupil tends to let in too much light. Most drafters believe Paryl is impossible because of this. Paryl is drafted as a gas.

Physical Properties

Mood Effect
Active drafters of Paryl tend to be highly empathetic towards other people's emotions, while their own emotions tend to be tumultuous. They are also highly sensitive to luxin itself, often being able to feel and identify dissipated luxin long after its been drafted.

Typical Uses
Drafting Paryl grants the drafter the ability to see through objects and walls as long as they are not made of metal. Paryl grants the wielding drafter the ability to create torches only they and other Paryl uses are able to use--giving them some semblance of light in a very dark room (where other drafters may be color-blind).

A player cannot join a character with the affinity for Paryl. Paryl can only be earned through the Achievement System or bought with Gems.

White luxin, until Azphodel Fields August 2015, was a myth. The White position on the Spectrum council serves mostly as a formality, though they are often respected equally to the Prism. Most Whites on the Spectrum do not, or have not, drafted in several years. They tend to serve as a voice of the average citizen.

White luxin falls on the visible spectrum, though has been known to infrequently be generated as invisible in some contexts. Unlike other drafters, white has no adjacent color within which to dabble, a white drafter is a white drafter is a white drafter. As far as stability is concerned, white is among the most reliable and stable once a drafter learns to draft it. It's physical properties range, however it is most commonly drafted as rock-hard white precipitate--once it interacts for more than ten minutes with air it tends to be concrete-solid. Some exaggerate, it's more stable than perfect yellow. There is no such thing as perfect-white, since the color spectrum does not consider 'gray' a draftable color. Additionally, white luxin has the ability to be pulled from moonlight, however, moon phases greatly affect the power of said luxin.

Physical Properties
White exists in all forms (gas, liquid, solid), though is most commonly solid and rock-hard after interaction with an air-filled environment. Gas and Liquid White tend to be invisible with a very limited frame of effect on its environment. That is to say 'packing-white' can be very beneficial and tends to be 'liquid.' White luxin itself is extremely stable, no combustion or risk of explosion.

Mood Effects
Actively drafting White chromats have been known to be hopeful creatures, calm in their existence and typically existential. They search for meaning in actions, though don't always care about the actions. They tend to be of stable mind, but there are outliers since White is such a wide-spread color.

Typical Uses
White luxin has multiple abilities. It's most treasured and versatile is its ability, in liquid/gas form much like a transfusion, to temporarily heal halos. They do not have the ability to completely repair a broken halo, a broken halo will leak, but healing in this manner could extend the sanity of a color wight. In solid form, White luxin appears to be quite the unknown substance. It's harder than a rock, but if drafted enough quickly could serve as art medium (think marble slab). It also appears that in small amounts, ground white luxin mixed with water has some minor healing properties. Other uses are unknown at this time.

A player cannot join a character with the affinity for White. It may be earned through the achievement system or purchased through the gem shop.

Black luxin drafting is among the rarest forms of luxin production. Like White and Paryl, it's been rumored a myth. The Black position on the Spectrum has historically been a formality (like the White) and has control over all of the blackguards training. They serve as a voting member of the Spectrum Council.

Black luxin falls on the visible spectrum, always. Obsidian, or Hellstone, is said to be solidified Black luxin. Imperfect, typical luxin fades into nothing and is blown away by the wind, Black luxin turns into Hellstone which has magical properties yet to be discovered. For now, Hellstone is simply an extremely durable stone-like substance. Unlike other forms of drafting, black has no adjacent color within which to dabble, a black drafter is only a black drafter. Any previously learned colors are absorbed by black and destroyed. As a result, all black drafters are monochromes.

Black is among the most stable forms of luxin. Initially, black is a sand-like harmless substance but when exposed to heat (sun), other luxins, or blood it becomes volatile. When exposed to more than 10 minutes of heat (such as sun or fire) the luxin almost immediately solidifies into Hellstone. When exposed to blood the luxin becomes malleable like putty for a brief moment (~10 minutes) to make traps or weapons that can drain other drafters of their luxin. When exposed to other luxins, it immediately disintegrates but destroys the formed luxin it came into contact with.

Black can be drafted from alternate sources of 'light' such as fire and moonlight, but is much weaker than sun-drafted luxin. However, since it's weak to sunlight, it's a tossup up to the player how the character prefers. Additionally, drafting Black because of this is extremely exhausting and even powerful Black drafters have been known to enter color sickness very quickly.

Physical Properties
Black exists as two forms of solid: grain-like and stone-like. See the explanation above for examples of when these occur. 'Packing' Black luxin is impossible.

Mood Effects
Actively drafting Black chromats have been known to be pessimistic and fearful creatures. Black drafters are serious, intense, angsty and tend to overthink and overwork themselves. They are highly prone to exhaustion and color sickness more quickly than other drafters since it takes more energy to produce it. They tend to be emotionless and solid,

Typical Uses
Black luxin has very few capabilities. It's most versatile is the use of deconstructing all kinds of luxin of a variety of degrees, including perfectly drafted luxin to a powerful drafter. Black luxin can be used to make temporary traps most useful against luxin-wielding and luxin-packing drafters. There have been structures and art created from the Hellstone produced as a byproduct of drafting this luxin. Uses of Hellstone other than for artful purposes is currently unknown.

A player cannot join a character with the affinity for Black. It may be earned through the achievement system or purchased through the gem shop. Learning Black absorbs all other forms of luxin, a character may only be a monochrome. Drafting black luxin forces color sickness very quickly, a player achieving Black luxin would be considered 'novice to experienced' in color sickness even as an expert. The only exception to this is Prisms.

Thank you for reading!
Frequently Asked Questions
  1. Can drafters only use colors they 'can see' in their environment?
      Correct. Not all drafters can see all colors, as previously explained, but on top of that they can't actually draft the color if it is not visibly present from where they can see. This is one of the reasons that many drafters cannot draft at night. They can't see the right colors to do it. For example, if you're character is in a desert, and is a blue drafter, and the sky is completely covered in gray (you can't see the blue sky), that drafter cannot produce any luxin.

  2. What if a drafter is poor and can't get a sponsorship? Do they learn drafting by themselves?
      There really isn't a standard for this kind of scenario. With how the information is written, it might actually be easy enough to get a sponsorship, mostly because regular every-day citizens, and politicians, collect drafters like prized ponies or pokemon cards. Having a drafter indebted to you, or multiple, are high-society symbols. If you would like to run this plot, I'd imagine the drafter would have questionable talent. Having never been taught how to truly see their color, or what color they can actually draft (since many of the colors overlap), so that would be fine. But a drafter having never attending any school and being perfect at it, I don't think would be plausible. Open to discussion though!

  3. Colored lenses, are they used to enhance or make the luxin?
      The simple answer for this, is both. Some drafters can't make perfect colors simply by picking it out of their visual field, so they use the glasses that have been specially made for them to make that super-stable perfect luxin. On the other hand, drafters can also use the lenses in a situation where their color is not available (since the colored lens would make everything look like that color).

  4. What is luxin used for? Drafters can see it, produce it, shape it, but what do you do with it? Is it permanent? Temporary?
      Luxin is used for whatever you, as the writer, want to make of it. I can imagine buildings being created out of multiple colors, weapons, bombs, machinery. Anything your imagination can produce. As far as permanence, that would depend on the color and purity. If it is not a perfect color, it's not likely to be permanent but maybe long lasting, instead. On that note, if its something like Orange, where it is a sticky substance like oil, I'd imagine it can be easily washed away. So permanence could also depend on the Color of luxin used.

  5. Can it be broken down?
      Sure, why not! Perfect luxin is likely to be difficult to break down, however it's also equally difficult to produce so there shouldn't be too much perfect luxin running around. If you have any suggestions regarding rules of breaking down luxin, let Delphi know! Black luxin specializes in destroying all colors of formed luxin.

  6. Is luxin creation out of nothing or does it enhance something?
      Once again, both! The books talk about all the colors being used to make a boat-like vehicle, so there's your creation out of nothing. But it also talks about encasing objects in perfect yellow. So we'll go with both! Imagination station, yo!

  7. Can a monochrome switch colors?
      A monochrome can only draft one color for their entire life, if they are a drafter they are born with this decision. It's like being born with brown eyes. No matter what color contacts you put on, you still have brown eyes. It is not until later in life that the ability to actually produce luxin takes place. A drafter can put on as many different colored lenses and glasses as they want, but they'll only be able to draft the color they will born with. This is the same for bichromes and polychromes.

  8. Can a monochrome become a bichrome (or a bichrome become a polychrome)?
      To be considered a bichrome or a polychrome, a drafter must be able to produce the entire spectrum of a color. If a drafter can dabble in the color, that's all that is. However, if the monochrome over time is eventually able to draft the entire spectrum of another color they would be considered, finally, as a bichrome. However, in developing or 'announcing' a new color, this would extend the education of the drafter. Basically, they'd have to restart their education with a new color, remedial colors yo'.

  9. Can you explain Drafter Magic a little more?
      Drafters pull magic from the world by visibly seeing a color they can wield (not everyone can draft every color, most commonly is a person can draft ONE color) and translating that into a physical substance called luxin. Luxin can generate in a variety of ways, through pores in the body, drafters can 'pack' it beneath the skin, form a ball of it in their hand, etc. Each 'color' of luxin has different physical properties and different abilities. Thus generating the need for drafters to stick together. Luxin is usually either liquid or puddy, letting the drafter manipulate and use it as necessary.

  10. How does the school work?
      Drafting school typically begins around the age of twelve if the discovered drafter is able to afford it. The education extends all the way to PhD level in an expansive and wide variety of other specialties (really any educational concentration you can think of, the Chromeria school has). The Chromeria does require, however, a concentration on drafting--although prestigious to graduate from the Chromeria its essentially double majoring in whateverdegree and drafting. Any other concentration should be sought outside of the School of Chromeria.

  11. Can drafters draft off of light bulbs?
      Upon discussing the possibility of such a thing in comparison to the books, we at Black Prism have decided that yes a drafter can draft off of light bulbs. However, the amount of perfection of the luxin produced from a standard light bulb is extremely more weak than that drafted from sunlight. Drafting off a UV bulb, while weaker than sunlight, would still be stronger than drafting off an average bulb. On that note, we imagine that all Chromeria Island bulbs are UV.

Have something to add or adjust?
The information here is not exhaustive, this is bare bones information to get you started in this world. If you have suggestions to add to the Chromeria or information regarding Chromaturgy you'd want explained/detailed, or you'd like something removed, Delphi is very willing to try and make Black Prism as accessible as possible. Just ask!

This post has been edited by Delphi: Mar 4 2017, 02:02 PM
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